
But that said, I will definitely be doing some more work on the "traction" concept in the near future and one of the things I was thinking of doing is exempting the pusher module from traction requirements.
Digtron minetest mod#
Look at the minetest_game boat mod for reference, it's completely differently built.Īs Texmex says, this mod isn't really being made with general vehicular usage in mind. That type of movement does not work well for vehicles with fluid movements such as boats or rockets. Digtron as of now strikes a very good balance between complexity and the learning curve of new players.Īnother aspect of digtron being well suited for drill type machines is that the teleport style movement is jerky but feels completely conceptually justified by the real-life nature of drilling. Some other mods like mesecons and technics does too much in my opinion, and their UIs demands programming in their own regard (and not in an in-game way). I think it does just that as of now, with some polishing left before it becomes an outstanding mod.

I think it should do one thing well, kind of like the unix philosophy.

This would go well with space mods to build rockets. Diamond knight wrote:This should be expanded to more than just tunnel boring machines, it would be perfect for large custom vehicles, I suggest an advanced version on the green motor be added, and a boat motor, and a jet motor that does not need traction.
